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UnrealEngineUWP
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4f9feedfd6cc94fa87a5d00288dc67ca03eb4e5d
UnrealEngineUWP
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Engine
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Source
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Runtime
/
CoreUObject
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Private
History
Dan Oconnor
5e0d1a6abc
These validation functions take a lot of time when loading blueprints, disabled after consulting with Steve.Robb
...
[CL 2565351 by Dan Oconnor in Main branch]
2015-05-26 14:31:12 -04:00
..
Blueprint
Forcefully resolving macro dependencies before they get expanded into a blueprint on load (to guard against half resolved macro dependencies ending up in blueprints that call said macros).
2015-05-18 13:11:45 -04:00
Misc
Fix bad bug in FStringAssetReference where TryLoad would return null instead of the loaded object
2015-05-08 13:00:09 -04:00
Serialization
Fixing loading objects synchronously from PostLoad while streaming
2015-05-25 15:03:58 -04:00
Templates
#ue4 - Cast flags can now be declared for non-intrinsic classes.
2015-01-06 14:15:32 -05:00
UObject
These validation functions take a lot of time when loading blueprints, disabled after consulting with Steve.Robb
2015-05-26 14:31:12 -04:00
CoreUObjectPrivate.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00