Files
UnrealEngineUWP/Engine
krzysztof narkowicz 4f875e2fbf Fixed a UpdateEarlyZPassMode race condition by moving all UpdateEarlyZPassMode calls to main thread. Render thread could be changing early z pass mode, while main thread was reading this value inside FDeferredShadingSceneRenderer constructor. Thanks Richard Wallis for finding it!
#rb Rolando.Caloca
#jira UE-72043, UE-71877
#lockdown Cristina.Riveron

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 5629897 in //UE4/Release-4.22/... via CL 5629900
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5631296 by krzysztof narkowicz in Dev-Build branch]
2019-03-28 13:05:00 -04:00
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