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UnrealEngineUWP/Engine/Source/Runtime/Mac/CoreAudio
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Lina Halper e513ea2300 Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
- Inverse was one of the main reasons of crashes via lots of functions. Seems making default Inverse to be safer version seems better.

[CL 2255081 by Lina Halper in Main branch]
2014-08-13 15:29:41 -04:00
..
Private
Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
2014-08-13 15:29:41 -04:00
Public
Removing more duplicated variables from audio sub classes
2014-06-27 05:15:16 -04:00
CoreAudio.Build.cs
Initial support for specifying additional files or folders that need to be copied to Mac app bundle in module's Build.cs file. For now only used for Mac CoreAudio's RadioEffectUnit plugin. More files and support for iOS bundles will follow soon.
2014-07-28 14:55:48 -04:00
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