You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-137292 #rb Maxime.Mercier #preflight 61e1d91c6462b347f4c6099d #ROBOMERGE-AUTHOR: aris.theophanidis #ROBOMERGE-SOURCE: CL 18622649 in //UE5/Release-5.0/... via CL 18622654 via CL 18622660 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669) [CL 18622676 by aris theophanidis in ue5-main branch]
39 lines
952 B
C++
39 lines
952 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/**
|
|
* this volume only blocks the path builder - it has no gameplay collision
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "AI/Navigation/NavigationTypes.h"
|
|
#include "GameFramework/Volume.h"
|
|
#include "NavMeshBoundsVolume.generated.h"
|
|
|
|
|
|
UCLASS()
|
|
class NAVIGATIONSYSTEM_API ANavMeshBoundsVolume : public AVolume
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category = Navigation)
|
|
FNavAgentSelector SupportedAgents;
|
|
|
|
//~ Begin AActor Interface
|
|
virtual void PostRegisterAllComponents() override;
|
|
virtual void PostUnregisterAllComponents() override;
|
|
//~ End AActor Interface
|
|
#if WITH_EDITOR
|
|
//~ Begin UObject Interface
|
|
virtual void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
virtual void PostEditUndo() override;
|
|
//~ End UObject Interface
|
|
|
|
static void OnPostEngineInit();
|
|
#endif // WITH_EDITOR
|
|
};
|
|
|