Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks
christopher waters f51b0e5861 Cleaning up some global Engine header dependencies.
- Focus around removing includes of "Engine/NetSerialization.h" from global headers. This file and its dependencies can take anywhere between 15 and 20 seconds to parse in MSVC.
- Everything in EngineTypes.h that depends on NetSerialization.h now lives inside their own headers.
- Moved FOverlapInfo and FScopedMovementUpdate out of SceneComponent.h/cpp and into their own files since they depend on the types moved out of EngineTypes.h

#jira none
#rb matt.peters
#preflight 62438c43e434babd8ad8bffd

[CL 19557798 by christopher waters in ue5-main branch]
2022-03-30 11:20:45 -04:00
..