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- Focus around removing includes of "Engine/NetSerialization.h" from global headers. This file and its dependencies can take anywhere between 15 and 20 seconds to parse in MSVC. - Everything in EngineTypes.h that depends on NetSerialization.h now lives inside their own headers. - Moved FOverlapInfo and FScopedMovementUpdate out of SceneComponent.h/cpp and into their own files since they depend on the types moved out of EngineTypes.h #jira none #rb matt.peters #preflight 62438c43e434babd8ad8bffd [CL 19557798 by christopher waters in ue5-main branch]