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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4ea338cef4e774fdfaadcc0b9727eb7e644d6a74
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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richard malo 904ab909c2 Exposed a helper function in FLinkerInstancingContext used by LinkerLoad, that builds Instanced package names (will be used by world partition).
#francis.hurteau, jeanfrancois.dube, patrick.enfedaque
#preflight 6246d958f73c316f6803aa39

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 19591306 via CL 19591568 via CL 19591647
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19593528 by richard malo in ue5-main branch]
2022-04-01 15:09:40 -04:00
..
AssetRegistry
#jira UE-144941
2022-03-09 09:03:55 -05:00
Blueprint
Fix blueprint code for replacing placeholder objects so that it is aware of FObjectPtr properties and handles them appropriately when they are unresolved (lazy loaded).
2022-03-23 18:09:51 -04:00
Internationalization
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Misc
Add a console command that can be used to resolve Soft Object Paths in Editor, and change the warning for broken Soft Object Paths to include the Referencing Package Name.
2022-03-23 18:51:45 -04:00
Serialization
Optimize AssetTools AdvancedCopyPackages and add batch versions of ForceReplaceReferences and ConsolidateObjects
2022-03-25 12:41:16 -04:00
Templates
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UObject
Exposed a helper function in FLinkerInstancingContext used by LinkerLoad, that builds Instanced package names (will be used by world partition).
2022-04-01 15:09:40 -04:00
CoreUObjectPrivatePCH.h
…
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