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* Fixed render capture provider firing an assert when accessing IModularFeatures from outside the game thread (naive implementation for now, since this is a accessed very sporadically) * Avoid locking the modular features list when calling GetEngineCrypto(), since the IEngineCrypto* is only accessed once and stored in a static member #rb peter.knepley, carl-magnus.nordin #ROBOMERGE-AUTHOR: jonathan.bard #ROBOMERGE-SOURCE: CL 19091116 via CL 19097126 via CL 19098363 via CL 19105418 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19146756 by jonathan bard in ue5-main branch]