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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4ea338cef4e774fdfaadcc0b9727eb7e644d6a74
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer
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maxwell hayes 6c451ce002 Converting Quartz audio frame counting to be double instead of integer - the latter causes clock drift over time and causes issue when synchronizing with external sources or long audio
#jira UE-147371
#rb Aaron.McLeran
#preflight 624600f5e434babd8af9bcc4

#ROBOMERGE-AUTHOR: maxwell.hayes
#ROBOMERGE-SOURCE: CL 19578173 via CL 19579759 via CL 19579771 via CL 19579784
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19580686 by maxwell hayes in ue5-main branch]
2022-03-31 19:27:04 -04:00
..
Classes
Add Upwards compression to dynamics processor & uses of it. This mainly just changes the gain clamping range to be > 0, and otherwise operates the same as the normal downwards compressor.
2022-01-18 17:56:27 -05:00
Private
Converting Quartz audio frame counting to be double instead of integer - the latter causes clock drift over time and causes issue when synchronizing with external sources or long audio
2022-03-31 19:27:04 -04:00
Public
Converting Quartz audio frame counting to be double instead of integer - the latter causes clock drift over time and causes issue when synchronizing with external sources or long audio
2022-03-31 19:27:04 -04:00
AudioMixer.Build.cs
AudioLink Abstractions and Engine Modules
2021-12-09 01:34:26 -05:00
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