Files
UnrealEngineUWP/Engine/Config/Linux/DataDrivenPlatformInfo.ini
Josh Adams 5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00

18 lines
426 B
INI

[DataDrivenPlatformInfo]
IniParent=Unix
NormalIconPath=Launcher/Linux/Platform_Linux_24x
LargeIconPath=Launcher/Linux/Platform_Linux_128x
XLargeIconPath=
AutoSDKPath=Linux_x64
TutorialPath=/Platforms/Linux/GettingStarted
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=true
Windows:bUsesHostCompiler=false
Linux:bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
PlatformSubMenu=Linux