Files
UnrealEngineUWP/Engine/Build/BatchFiles
Joakim Lindqvist 55025e031c Moved UAT plugin building to a seperate step controlled by AutomationTool.proj, this makes the process of building addins identical for installed builds and engine builds (but we still apply seperate logic to them).
Added CopyLocalLockFileAssemblies to some addins that added new dependencies (nuget packages) to make sure these gets added to the output folder.

UAT now have a dependency on WindowsForms (on Windows) to enable the WinForms usage in Gauntlet and Turnkey, but is still a console application so just making sure the right assemblies are referenced.

Fixed up shootergame csproj were I had accidentally removed EngineDir props which would have prevented it from working for installed builds as a foreign project.

#rb ben.marsh

[CL 14773885 by Joakim Lindqvist in ue5-main branch]
2020-11-18 08:46:54 -04:00
..