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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e76e083545d2befceac6c354552efb52ebf8a31
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/Private
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Marc Audy 4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
..
ShaderCompileWorker.cpp
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
2020-10-22 19:19:16 -04:00
XGEControlWorker.cpp
Explicitly tagging IsInRenderingThread, IsInGameThread etc. functions to be able to move them between theads in the future. The old behaviour is still in packe to verify the new system, but will be removed in the future.
2020-07-02 13:21:15 -04:00
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