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UnrealEngineUWP
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4e76e083545d2befceac6c354552efb52ebf8a31
UnrealEngineUWP
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IOS
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Jack Porter
c302bcb394
Fixed issue preventing launch on iOS from Windows due to the latest versions of the standalone iTunes installer not setting registry keys we relied upon.
...
#jira UE-103259 #rb Axel.RIffard [CL 15143607 by Jack Porter in ue5-main branch]
2021-01-20 05:02:40 -04:00
..
DeploymentInterface
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
DeploymentServer
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DeploymentServerLauncher
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
iPhonePackager
Fixed issue preventing launch on iOS from Windows due to the latest versions of the standalone iTunes installer not setting registry keys we relied upon.
2021-01-20 05:02:40 -04:00
MobileDeviceInterface
Fixed issue preventing launch on iOS from Windows due to the latest versions of the standalone iTunes installer not setting registry keys we relied upon.
2021-01-20 05:02:40 -04:00
UDKRemote
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
UnrealLaunchDaemon
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
2020-11-30 16:27:34 -04:00