Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
Rob Gay 204c7f1db2 Class Template Registry
#rb brooke.hubert
#fyi ryan.mangin
#jira UEAU-556

[CL 14357833 by Rob Gay in ue5-main branch]
2020-09-21 14:23:09 -04:00

72 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"HardwareTargeting",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"DesktopPlatform",
"LauncherPlatform",
"MainFrame",
"AddContentDialog",
"HardwareTargeting",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"ApplicationCore",
"AppFramework",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"EditorFramework",
"EditorSubsystem",
"UnrealEd",
"DesktopPlatform",
"LauncherPlatform",
"HardwareTargeting",
"AddContentDialog",
"AudioMixer",
"AudioMixerCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MainFrame",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}