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UnrealEngineUWP
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4e76e083545d2befceac6c354552efb52ebf8a31
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
Experimental
/
EditorInteractiveToolsFramework
History
Ryan Schmidt
fc72f4728e
ModelingMode: prevent mesh editing tools from modifying assets in /Engine/, and display in-viewport error message if the user tries to do this
...
#rb jimmy.andrews #rnx #jira none [CL 15175716 by Ryan Schmidt in ue5-main branch]
2021-01-24 19:08:08 -04:00
..
Private
ModelingMode: prevent mesh editing tools from modifying assets in /Engine/, and display in-viewport error message if the user tries to do this
2021-01-24 19:08:08 -04:00
Public
Fixing PVS 7.7 Issues: warning V1052: Declaring virtual methods in a class marked as 'final' is pointless. Consider inspecting the 'XYZ' method of the 'FXYZ' class.
2021-01-05 15:39:12 -04:00
EditorInteractiveToolsFramework.Build.cs
Made Interactive Tools Framework capable of operating on arbitrary tool targets that implement the proper interfaces. Made MeshToVolume tool use this system.
2020-12-03 09:48:56 -04:00