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4e76e083545d2befceac6c354552efb52ebf8a31
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Krzysztof Narkowicz bef7aa2a1e Fixed Lumen card representation for thin planes, where decals were too thin to be picked up for projection
#fyi Daniel.Wright

[CL 15169798 by Krzysztof Narkowicz in ue5-main branch]
2021-01-23 01:26:01 -04:00
..
MeshCardRepresentationUtilities.cpp
Fixed Lumen card representation for thin planes, where decals were too thin to be picked up for projection
2021-01-23 01:26:01 -04:00
MeshDistanceFieldUtilities.cpp
Lumen surface cache now supports internal surfaces
2021-01-20 11:34:55 -04:00
MeshRepresentationCommon.cpp
Lumen surface cache now supports internal surfaces
2021-01-20 11:34:55 -04:00
MeshRepresentationCommon.h
Lumen surface cache now supports internal surfaces
2021-01-20 11:34:55 -04:00
MeshUtilities.cpp
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
MeshUtilitiesPrivate.h
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
SkeletalMeshTools.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
SkeletalMeshTools.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
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