This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
4e76e083545d2befceac6c354552efb52ebf8a31
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
MeshUtilities
/
Private
History
Krzysztof Narkowicz
bef7aa2a1e
Fixed Lumen card representation for thin planes, where decals were too thin to be picked up for projection
...
#fyi Daniel.Wright [CL 15169798 by Krzysztof Narkowicz in ue5-main branch]
2021-01-23 01:26:01 -04:00
..
MeshCardRepresentationUtilities.cpp
Fixed Lumen card representation for thin planes, where decals were too thin to be picked up for projection
2021-01-23 01:26:01 -04:00
MeshDistanceFieldUtilities.cpp
Lumen surface cache now supports internal surfaces
2021-01-20 11:34:55 -04:00
MeshRepresentationCommon.cpp
Lumen surface cache now supports internal surfaces
2021-01-20 11:34:55 -04:00
MeshRepresentationCommon.h
Lumen surface cache now supports internal surfaces
2021-01-20 11:34:55 -04:00
MeshUtilities.cpp
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
MeshUtilitiesPrivate.h
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
SkeletalMeshTools.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
SkeletalMeshTools.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00