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4e76e083545d2befceac6c354552efb52ebf8a31
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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carl lloyd df0606a49b Added support for Framebuffer Fetch and Pixel Local Storage to OpenGL platform.
#rb Jack.Porter, Dmitriy.Dyomin

[CL 15179038 by carl lloyd in ue5-main branch]
2021-01-25 12:39:04 -04:00
..
AndroidTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
AndroidTargetDevice.inl
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
AndroidTargetDeviceOutput.h
…
AndroidTargetDeviceOutput.inl
Change Android and iOS logging tags from [UE4] to [UE]
2021-01-04 09:37:25 -04:00
AndroidTargetPlatform.cpp
Added support for Framebuffer Fetch and Pixel Local Storage to OpenGL platform.
2021-01-25 12:39:04 -04:00
AndroidTargetPlatform.h
- Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
2021-01-12 16:59:21 -04:00
AndroidTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
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