Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore
sergio gardeazabal 5eae9be4f8 [Chaos] Removing the need to create a temp TArray when calling FPhysicsObjectExternalInterface::LockRead with a single object.
This reduces memory allocations/deallocations done by that array, which can add up when a lot of calls are made.

[REVIEW] michael.bao

[CL 28947240 by sergio gardeazabal in ue5-main branch]
2023-10-19 20:58:29 -04:00
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