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UnrealEngineUWP
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4e7252e2a7bee3dec3fc356d8d97a4f8678f3047
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
InteractiveToolsFramework
/
Private
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jimmy andrews
477d623650
fix issue where pressing modifier keys during a mouse drag could cause the drag to report spurious mouse input at 0,0 for a few ITF behaviors
...
#rb semion.piskarev [CL 29320107 by jimmy andrews in ue5-main branch]
2023-11-01 12:06:39 -04:00
..
BaseBehaviors
fix issue where pressing modifier keys during a mouse drag could cause the drag to report spurious mouse input at 0,0 for a few ITF behaviors
2023-11-01 12:06:39 -04:00
BaseGizmos
fix issue where pressing modifier keys during a mouse drag could cause the drag to report spurious mouse input at 0,0 for a few ITF behaviors
2023-11-01 12:06:39 -04:00
BaseTools
fix cancel drag being turned into accept on the MeshSurfacePointTool-derived classes
2023-10-06 10:48:24 -04:00
Changes
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SceneQueries
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ToolTargets
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ComponentSourceInterfaces.cpp
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ContextObjectStore.cpp
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InputBehavior.cpp
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InputBehaviorSet.cpp
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InputRouter.cpp
InteractiveToolsFramework: Fix hover behaviors terminating when a modifier key is pressed.
2023-10-13 19:25:57 -04:00
InputState.cpp
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InteractionMechanic.cpp
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InteractiveGizmo.cpp
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InteractiveGizmoManager.cpp
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InteractiveTool.cpp
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InteractiveToolActionSet.cpp
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InteractiveToolBuilder.cpp
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InteractiveToolManager.cpp
add concept of saving-on-clear/restoring the selection manager's selection, so that tools can restore the before-tool selection if the tool is cancelled, or if the tool otherwise did not change the underlying meshes.
2023-10-23 22:46:23 -04:00
InteractiveToolsContext.cpp
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InteractiveToolsFramework.cpp
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MultiSelectionTool.cpp
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SelectionSet.cpp
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ToolBuilderUtil.cpp
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ToolContextInterfaces.cpp
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ToolDataVisualizer.cpp
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ToolTargetManager.cpp
…