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4e7252e2a7bee3dec3fc356d8d97a4f8678f3047
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
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jimmy andrews
78d8ab4884
deprecate convex decomposition's negative space compute's assumption of default-flipped triangle orientations by making the triangle orientation an explicit function parameter (rather than a settings struct member) and deprecating the old function w/out this parameter.
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#rb matija.kecman [CL 29321127 by jimmy andrews in ue5-main branch]
2023-11-01 12:20:40 -04:00
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Async
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Clustering
Add angle-tolerance method of convex hull simplification to the geometry script convex hull simplify options
2023-10-04 14:29:39 -04:00
CompGeom
deprecate convex decomposition's negative space compute's assumption of default-flipped triangle orientations by making the triangle orientation an explicit function parameter (rather than a settings struct member) and deprecating the old function w/out this parameter.
2023-11-01 12:20:40 -04:00
Curve
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Deformers
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Distance
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DynamicMesh
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Generators
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Image
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Implicit
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Intersection
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Operations
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Parameterization
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Sampling
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Selections
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Solvers
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Spatial
Landscape: Use PointHashGrid2 to weld coincident points
2023-10-23 21:04:53 -04:00
Util
support custom early-out overlap queries for sparse dynamic octree, and early-out Enumerate functions on SmallListSet and SparseListSet to support this
2023-10-11 18:26:55 -04:00
BoxTypes.h
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CapsuleTypes.h
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CircleTypes.h
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DynamicMeshEditor.h
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DynamicSubmesh3.h
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EdgeLoop.h
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EdgeSpan.h
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FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
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IntVectorTypes.h
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LineTypes.h
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MathUtil.h
add cbrt (cube root) function to mathutil
2023-10-02 14:06:11 -04:00
MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshBoundaryLoops.h
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MeshQueries.h
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MeshRegionBoundaryLoops.h
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OrientedBoxTypes.h
Add geometry script 'approximate convex hulls with simpler collision shapes' function, to optionally replace convex hulls with spheres or boxes
2023-10-11 18:25:00 -04:00
PlaneTypes.h
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PointSetAdapter.h
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Polygon2.h
fix geometrycore Polygon2::Simplify's handling of case when initial close-point-removal reduces polygon to two points
2023-10-18 12:05:48 -04:00
Polyline3.h
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QuadricError.h
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Quaternion.h
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SegmentTypes.h
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SphereTypes.h
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TetUtil.h
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TransformSequence.h
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TransformTypes.h
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TriangleTypes.h
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VectorTypes.h
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VectorUtil.h
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VertexConnectedComponents.h
Add a normal-based clustering algorithm which groups connected triangle groups based on the current average normal of the group.
2023-10-03 17:20:18 -04:00
WeightMapTypes.h
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