Files
UnrealEngineUWP/Engine/Source/Programs/Unsync/Private/UnsyncCmdPack.h
yuriy odonnell ab5c5654f9 unsync - Use an regular ordered map to store file list in the manifest
* Ordered file list results in manfiests that can themselves be chunked and incrementally downloaded
* Add a command line parameter to specify storage location for pack command

[CL 29354873 by yuriy odonnell in ue5-main branch]
2023-11-02 01:12:47 -04:00

22 lines
378 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCommon.h"
#include "UnsyncCore.h"
namespace unsync {
struct FCmdPackOptions
{
FPath RootPath;
FPath P4HavePath; // optional
FPath StorePath; // optional
uint32 BlockSize = uint32(64_KB);
FAlgorithmOptions Algorithm;
};
int32 CmdPack(const FCmdPackOptions& Options);
}