Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
serge bernier 9ce7402b1f Support INVARIANT on platform using DXC-SPIRV
-Add a new define to wrap the output semantic that we want to be post declare as precise.
-Modify DXC-SIRV to add the NoContraction decorator on precise output semantics.
-Modify spirv_glsl to post declare as precise output semantics
  -Example: out precise float4 gl_positon; will add precise gl_position; post declaration.

[REVIEW] [at]laura.hermanns

[CL 29338529 by serge bernier in ue5-main branch]
2023-11-01 19:14:21 -04:00
..
2023-05-03 10:17:48 -04:00