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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e6bb7336b26535918dc8270de80cefe28ea4b96
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
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Andrew Davidson 45edf67938 Merging //UE5/Dev-LargeWorldCoordinates @ 17581892 to //UE5/Main
[CL 17595295 by Andrew Davidson in ue5-main branch]
2021-09-22 10:00:43 -04:00
..
Private
Merging //UE5/Dev-LargeWorldCoordinates @ 17581892 to //UE5/Main
2021-09-22 10:00:43 -04:00
Public
ProxyLOD - Added support for providing instances transforms rather than having to build a gigantic FMeshDescription that include all instances
2021-03-31 10:52:22 -04:00
MeshMergeUtilities.Build.cs
Fix for module dependencies on Mac causing SkeletalMeshEditor load too early, causing a crash
2020-08-17 16:46:42 -04:00
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