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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e69a62587ab3e31d6d6433604b571beed3c2e21
UnrealEngineUWP/Engine/Source/Developer/Windows
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Florin Pascu 6b3c1469ba Preview Shader Platform using different ShaderMaps and the DDPI/Cvar values of the Previewable Actual Platform
NumPlatforms limit changed from 64 to 65536, limited by NumBits
#jira UE-120561
#rb Chris.Waters, Jack.Porter, Mihnea.Balta
#preflight 630f1604f92416fb92b373ab

[CL 21718179 by Florin Pascu in ue5-main branch]
2022-08-31 04:38:34 -04:00
..
LiveCoding
Fixed issue where packaged blueprint builds would not be able to start live coding without first having to clear the live coding source project variable.
2022-08-16 08:49:21 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
Preview Shader Platform using different ShaderMaps and the DDPI/Cvar values of the Previewable Actual Platform
2022-08-31 04:38:34 -04:00
WindowsPlatformEditor
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
WindowsTargetPlatform
The Windows Feature Level checkboxes should prompt the user to restart.
2022-08-16 10:59:06 -04:00
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