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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e37349e58af1e10623f87f072ea78b5ca9417ff
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private
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ryan schmidt 8d14434442 GeometryFramework: filter out degenerate triangles when building complex collision mesh for DynamicMeshComponent
#rb jimmy.andrews
#preflight 631a5b1ef448dc6e58c3616b
#jira UE-163312

[CL 21920542 by ryan schmidt in ue5-main branch]
2022-09-09 10:37:31 -04:00
..
Changes
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Components
GeometryFramework: filter out degenerate triangles when building complex collision mesh for DynamicMeshComponent
2022-09-09 10:37:31 -04:00
DynamicMeshActor.cpp
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GeometryFrameworkModule.cpp
GeometryFramework: add support for configuring color and normal overrides on BaseDynamicMeshComponent & DynamicMeshComponent. This allows the user to configure a DynamicMeshComponent to display vertex colors, group colors, or a (configurable) custom color, as well as facet normals, in the Actor properties.
2022-06-15 16:49:13 -04:00
UDynamicMesh.cpp
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