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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e37349e58af1e10623f87f072ea78b5ca9417ff
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build
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tim smith 762e89adfb Fixed issue where in release mode the EpicGames.MsBuild assembly was always being loaded. This causes issues with GetTypes when invoked on all loaded assemblies.
#rb self
#preflight 6308dcd91670d55ad5f8db45

[CL 21678319 by tim smith in ue5-main branch]
2022-08-29 11:27:39 -04:00
..
Automation
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
Platform/Mac
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
System
Fixed issue where in release mode the EpicGames.MsBuild assembly was always being loaded. This causes issues with GetTypes when invoked on all loaded assemblies.
2022-08-29 11:27:39 -04:00
ThirdParty/MSBuild
Fix other xmldoc issues when building UBT.
2022-06-22 13:40:26 -04:00
.editorconfig
…
EpicGames.Build.csproj
Add build steps for static analysis of UBT and UAT, and to test project file generation.
2022-06-22 17:12:30 -04:00
UEBuildPlatformSDK.cs
Initialize UseShellExecute to the default of the .NetFramework to avoid issues.
2022-08-10 14:37:48 -04:00
Unreal.cs
EpicGames.Build: FindCorrectCase for overridden RootDirectory
2022-08-23 19:09:05 -04:00
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