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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e281c68f950a17ea64bfa4e38761061e3deb3f2
UnrealEngineUWP/Engine
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ben marsh 4e281c68f9 UBT: Add a new target setting (bAdaptiveUnityDisablesPCHForProject) which allows overriding the "bAdaptiveUnityDisablesPCH" setting for project-specific code.
[FYI] Bob.Tellez

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5107683 via CL 5108227 via CL 5108254
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5213415 by ben marsh in Dev-VR branch]
2019-02-26 18:47:16 -05:00
..
Binaries
Vivox plugin for public distribution
2019-02-22 03:18:36 -05:00
Build
Fix assert in dump_syms when using Androids clang toolchain and possibly newer clang on Linux x64
2019-02-26 17:36:30 -05:00
Config
Fixes to spectator JIP. Make sure spectator beacon timeout variables are initialized.
2019-02-22 05:50:48 -05:00
Documentation
Markdown conversion for UE release 4.20.
2019-02-03 12:14:31 -05:00
Extras
Undo //UE4/Release-4.22/Engine/Extras/ThirdPartyNotUE/emsdk/... changelist 4890173
2019-02-16 07:30:15 -05:00
Plugins
[LLM] restoring LLM tracking for lost during voice chat refactoring, using new AudioVoiceChat tag.
2019-02-26 18:42:04 -05:00
Programs
…
Shaders
RHI Thread for DirectX11(Change by Intel)
2019-02-22 05:28:42 -05:00
Source
UBT: Add a new target setting (bAdaptiveUnityDisablesPCHForProject) which allows overriding the "bAdaptiveUnityDisablesPCH" setting for project-specific code.
2019-02-26 18:47:16 -05:00
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