Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerRenderingComponent.h
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

32 lines
791 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "DebugRenderSceneProxy.h"
#include "Components/PrimitiveComponent.h"
#include "VisualLoggerRenderingComponent.generated.h"
/**
* Transient actor used to draw visual logger data on level
*/
UCLASS()
class UVisualLoggerRenderingComponent : public UPrimitiveComponent
{
public:
GENERATED_UCLASS_BODY()
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
virtual void CreateRenderState_Concurrent() override;
virtual void DestroyRenderState_Concurrent() override;
private:
#if WITH_EDITOR
FDebugDrawDelegateHelper DebugDrawDelegateHelper;
#endif
};