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4e18264103f5cd7bd1cd07dedf277e7a458db2a8
UnrealEngineUWP/Engine/Source/Editor/UMGEditor
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ben hoffman a5d7d76f21 Direct Input Delegate Support inside of Widget Blueprints. This allows users to place the normal "Input Action" and "Input Axis" event nodes in a widget and they will behave as they would in an actor as long as there is an owning Player controller.
#jira UE-130489
#rb andy.davidson
#rb Vincent.Gauthier
#preflight 61b148d218370fb3a0f990c4
#preflight 61ba24739611744de2b53338

#ROBOMERGE-OWNER: ben.hoffman
#ROBOMERGE-AUTHOR: ben.hoffman
#ROBOMERGE-SOURCE: CL 18468289 in //UE5/Release-5.0/... via CL 18468359 via CL 18468368
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18468377 by ben hoffman in ue5-main branch]
2021-12-15 12:35:03 -05:00
..
Classes
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Private
Direct Input Delegate Support inside of Widget Blueprints. This allows users to place the normal "Input Action" and "Input Axis" event nodes in a widget and they will behave as they would in an actor as long as there is an owning Player controller.
2021-12-15 12:35:03 -05:00
Public
Direct Input Delegate Support inside of Widget Blueprints. This allows users to place the normal "Input Action" and "Input Axis" event nodes in a widget and they will behave as they would in an actor as long as there is an owning Player controller.
2021-12-15 12:34:17 -05:00
UMGEditor.Build.cs
…
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