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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4e18264103f5cd7bd1cd07dedf277e7a458db2a8
UnrealEngineUWP/Engine/Source/Editor/BehaviorTreeEditor
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matt hoffman 55f956faca AI: Changed it so that creating new Tasks/Behaviors/Services will ask the user to choose the name/location first before creating the asset instead of requiring the user to find it in the content browser and rename it afterwards. This code was also ported to the Conversation Editor which uses a similar workflow.
#jira UE-31092
#rb Yoan.StAmant, Michael.Noland
#preflight 61b3980c7d2defeffcb94701

#ROBOMERGE-AUTHOR: matt.hoffman
#ROBOMERGE-SOURCE: CL 18432240 in //UE5/Release-5.0/... via CL 18435401
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18435892 by matt hoffman in ue5-release-engine-test branch]
2021-12-10 18:06:07 -05:00
..
Classes
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
2021-01-27 17:40:25 -04:00
Private
AI: Changed it so that creating new Tasks/Behaviors/Services will ask the user to choose the name/location first before creating the asset instead of requiring the user to find it in the content browser and rename it afterwards. This code was also ported to the Conversation Editor which uses a similar workflow.
2021-12-10 18:06:07 -05:00
Public
…
BehaviorTreeEditor.Build.cs
Adding EditorFramework to build.cs files
2020-08-14 13:24:16 -04:00
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