Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
Joe Kirchoff 7fde3c682c Fix incorrect text case when referencing modules
#rb trivial
#rnx
#preflight 60fb0ffb391d460001fb8d75

[CL 16941033 by Joe Kirchoff in ue5-main branch]
2021-07-23 15:50:49 -04:00

46 lines
959 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"SourceCodeAccess",
"TargetPlatform",
"UnrealEdMessages",
"Json",
"TurnkeyIO",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"DesktopPlatform",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/LauncherServices/Private",
"Developer/LauncherServices/Private/Launcher",
"Developer/LauncherServices/Private/Profiles",
});
}
}
}