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#rb devin.doucette #preflight 60a7e6ad7370d30001cd62cc [CL 16421772 by Zousar Shaker in ue5-main branch]
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DerivedDataBuildAction.h"
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#include "DerivedDataBuildFunction.h"
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#include "DerivedDataBuildWorkerInterface.h"
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#include "Serialization/CompactBinary.h"
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#include "Templates/Function.h"
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#include "UObject/NameTypes.h"
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namespace UE::DerivedData
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{
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class FBuildLoop
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{
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public:
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bool Init();
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using FBuildFunctionCallback = TFunctionRef<bool(FName, FBuildContext&)>;
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void PerformBuilds(const FBuildFunctionCallback& BuildFunctionCallback);
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void Teardown();
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private:
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FString CommonInputPath;
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FString CommonOutputPath;
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friend class FWorkerBuildContext;
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struct FBuildActionRecord
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{
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const FString SourceFilePath;
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const FString OutputFilePath;
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const FString InputPath;
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const FString OutputPath;
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const FBuildAction BuildAction;
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FBuildActionRecord(const FString& InSourceFilePath, const FString& InCommonInputPath, const FString& InCommonOutputPath, FSharedBuffer&& InSharedBuffer);
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};
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TArray<FBuildActionRecord> BuildActionRecords;
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};
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} |