Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/AppLog/MainWindow.AppLogger.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

31 lines
562 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Windows;
using nDisplayLauncher.Log;
namespace nDisplayLauncher
{
public partial class MainWindow
{
private void InitializeAppLogger()
{
ctrlTextLog.DataContext = AppLogger.Instance;
}
private void ctrlBtnCopyLog_Click(object sender, RoutedEventArgs e)
{
if (ctrlTextLog.Text != null)
{
System.Windows.Clipboard.SetText(ctrlTextLog.Text);
}
}
private void ctrlBtnCleanLog_Click(object sender, RoutedEventArgs e)
{
AppLogger.CleanLog();
}
}
}