Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private
ben marsh a84bb80c82 Allow games to pass arbitrary key/value pairs via crash reports.
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").

#rb none
[FYI] Wes.Hunt, Bob.Tellez

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702 via CL 4993491
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5081232 by ben marsh in Dev-Networking branch]
2019-02-19 18:55:27 -05:00
..
2018-12-14 13:44:01 -05:00
2018-12-14 13:44:01 -05:00