Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM/Public
matt collins fb24ebd2e0 Adds a cvar to allow niagara VM shader compilation to skip some of HLSLCC's backend optimization passes.
Depends on 4861258!

#jira UE-69189
#rb none
[FYI] morten.vassvik

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: matt.collins
#ROBOMERGE-SOURCE: CL 4861438 via CL 4865436 via CL 4873048
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4884342 by matt collins in Dev-Networking branch]
2019-02-04 12:27:59 -05:00
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