Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Public/IAutomationControllerModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

36 lines
840 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "IAutomationControllerManager.h"
/**
* Interface for AutomationController modules.
*/
class IAutomationControllerModule
: public IModuleInterface
{
public:
/**
* Gets the automation controller.
*
* @return a reference to the automation controller.
*/
virtual IAutomationControllerManagerRef GetAutomationController( ) = 0;
/** Init message bus usage. */
virtual void Init() = 0;
/** Tick function that will execute enabled tests for different device clusters. */
virtual void Tick() = 0;
static IAutomationControllerModule& Get()
{
return FModuleManager::GetModuleChecked<IAutomationControllerModule>("AutomationController");
}
};