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- Clarified top and bottom layers. Default material only has top layer. - Reverted clear coat code doing an extra loop for sky sampling causing issues on other materials (wrongly receiving sky color) - Fixed clear coat appearance when MaxDistance!=-1 - Fixed black reflexions due to R pointing into the surface using the clear coat normal (assuming it is smooth so only a half kind of a fix, a proper fix would involve sending the geometry normal in the payload) - Tested: works with fog, with/without reflection volume, and with/without deferred material evaluation #rb Charles.DeRousiers #jira none, but agreed with Juan Canada and Nick Penwarden that it should go in (for correctenss of reflections and entreprise coated material) #lockdown nick.penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: sebastien.hillaire #ROBOMERGE-SOURCE: CL 5491314 in //UE4/Release-4.22/... via CL 5491315 #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 5510293 by sebastien hillaire in Dev-Networking branch]