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- Forward renderer clears background color in editor mode. - Remove TAA jitter from proj matrices after ES2 TAA post process completes. (allows stable rendering of editor primitives) - Moved ES2 post process editor composite primitive pass to after tonemap. (fixes incorrect grid colour) - Add opacity mask for editor prim materials to forward base pass shader. (fixes perspective grid rendering) - Add Basic ES2 post process pass for !mobileHDR scenario, enabling editor's primitives to still be rendered. - DrawNewGrid only bails out if the material it's about to use hasnt compiled. (allows ES2 to render 'texture solution' grid implementation) - Prevent some view elements drawing 2x when ShowFlags.CompositeEditorPrimitives == true. #codereview nick.penwarden [CL 2413899 by Allan Bentham in Main branch]