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-First phase of VisionOS running on device. VRTemplate will run on device. -Mobile forward renderer runs if MobileMultiView is disabled at reasonable framerate, however depth is currently incorrect (we are just writing scene color to it, depth information exists but is not yet connected). The blocky black shadow artifact is related to this. -Deferred rendering runs at approximately 10fps with no anti-aliasing and (if you make a trivial code edit) with a proper depth buffer. -Appears to be running one frame behind now, not sure how. This broke when moving up to this stream. #jira UE-206181 Also review 31739189 #rb adam.kinge, carl.lloyd, josh.adams, josie.yang [CL 31816728 by jeff fisher in ue5-main branch]