Files
UnrealEngineUWP/Engine/Source/Programs
Daniel Wright 4cef0b1168 Lightmass triangle normal is now averaged over the lightmap texel, improves cases where a small ledge near the texel center causes the final gather to be self-occluded.
The lighting position is no longer offset when detecting intersecting surface frontfaces within a texel.  This was causing fully shadowed artifacts in cracks, as one side of the crack would move the shading position into the other.

[CL 2639528 by Daniel Wright in Main branch]
2015-07-30 18:02:58 -04:00
..
2015-07-29 07:47:34 -04:00
2015-07-29 07:47:34 -04:00