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4cc55182e93f9d290cfdfd0c762213db09fe36f2
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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evgenii babinets 1b4cfa8988 Fix RBAN debug draw jittering due to RBAN being deferred one frame. The simulation can cross the frame/render boundary, so it was missing some frames and potentially doubling up on the next one. Added a new Chaos-specific method to control when we render the debug visualization. Updated the ConsoleCommandUI to set the new values as well.
#rb chris.caulfield

#ROBOMERGE-OWNER: evgenii.babinets
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 18553868 via CL 18554011 via CL 18554013 via CL 18554055 via CL 18554063 via CL 18554064
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18554065 by evgenii babinets in ue5-main branch]
2022-01-07 23:59:11 -05:00
..
Private
Fix RBAN debug draw jittering due to RBAN being deferred one frame. The simulation can cross the frame/render boundary, so it was missing some frames and potentially doubling up on the next one. Added a new Chaos-specific method to control when we render the debug visualization. Updated the ConsoleCommandUI to set the new values as well.
2022-01-07 23:59:11 -05:00
Public
#jira UE-131665
2021-12-04 17:35:53 -05:00
AnimGraphRuntime.Build.cs
…
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