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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4cc55182e93f9d290cfdfd0c762213db09fe36f2
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private
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aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
..
BaseSubobjectDataFactory.cpp
…
ChildActorSubobjectData.cpp
Instead of checking if something is a child actor component when attempting to maniuplate it, check if its owner is a CAC instead. If it's owner is a CAC, then it cannot be removed because it is determined by the owning CAC. Before, the code was incorrectly checking if something was just a plain old child actor component, resulting in being unable to delete, reparent, or attach to a child actor component.
2021-06-24 10:56:30 -04:00
ChildSubobjectDataFactory.cpp
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InheritedSubobjectData.cpp
[Subobject Editor] Allow deletion of subobjects that are the default scene root so that they get properly replaced with a "DefaultSceneRoot" in the subobject blueprint editor.
2021-09-24 11:06:45 -04:00
InheritedSubobjectDataFactory.cpp
…
SubobjectData.cpp
Merge from Release-Engine-Test @ 17946149 to UE5/Main
2021-10-27 15:14:40 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
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SubobjectDataHandle.cpp
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SubobjectDataInterfaceModule.cpp
…
SubobjectDataSubsystem.cpp
Merge from Release-Engine-Test @ 17946149 to UE5/Main
2021-10-27 15:14:40 -04:00
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