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UnrealEngineUWP
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4cc55182e93f9d290cfdfd0c762213db09fe36f2
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
StaticMeshEditor
/
Private
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UnrealBot
c47e81b2cb
Branch snapshot for CL 18531810
...
[CL 18531810 in ue5-main branch]
2022-01-06 16:44:09 +00:00
..
SStaticMeshEditorViewport.cpp
…
SStaticMeshEditorViewport.h
Adding AutoLOD tools to the static mesh editor.
2021-09-16 13:57:09 -04:00
SStaticMeshEditorViewportToolBar.cpp
Added a 'Preview Profiles' combo box to the advances preview scene toolbar to quickly change preview profiles.
2021-09-02 10:04:12 -04:00
SStaticMeshEditorViewportToolBar.h
…
StaticMeshAutomationTests.cpp
…
StaticMeshEditor.cpp
Fix Static mesh editor crashes if opening after closing mesh preview.
2021-12-09 18:46:54 -05:00
StaticMeshEditor.h
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
StaticMeshEditorActions.cpp
…
StaticMeshEditorModeUILayer.cpp
Remove superfluous ETabIdFlags::SaveLayout argument when creating a new FTabId.
2021-12-01 12:54:10 -05:00
StaticMeshEditorModeUILayer.h
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
StaticMeshEditorModule.cpp
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
StaticMeshEditorSubsystem.cpp
+ Adding Get/Set Nanite Settings to StaticMeshEditorSubsystem
2021-12-02 14:41:54 -05:00
StaticMeshEditorTools.cpp
Branch snapshot for CL 18531810
2022-01-06 16:44:09 +00:00
StaticMeshEditorTools.h
Branch snapshot for CL 18531810
2022-01-06 16:44:09 +00:00
StaticMeshEditorViewportClient.cpp
Support for multiple root pages per Nanite resource
2021-12-03 10:01:28 -05:00
StaticMeshEditorViewportClient.h
…
StaticMeshViewportLODCommands.cpp
…
StaticMeshViewportLODCommands.h
…