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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4c5fcdb544a3da230dba0bb80416130a2f785b85
UnrealEngineUWP/Engine/Source
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ben marsh 4c5fcdb544 Horde: Separate gRPC definition of ReportPlacement from native definition.
#rnx

[CL 32784606 by ben marsh in ue5-main branch]
2024-04-06 20:17:47 -04:00
..
Developer
VulkanRHI: Fix some errors in Vulkan ray tracing shader compilation.
2024-04-05 19:18:00 -04:00
Editor
[Nanite-Skinning] Cleaned up NaniteSettings filtering
2024-04-06 03:05:00 -04:00
Programs
Horde: Separate gRPC definition of ReportPlacement from native definition.
2024-04-06 20:17:47 -04:00
Runtime
[Nanite-Skinning] Implemented support for debug bone and bounds rendering, as well as heavily cleaning up view relevance calculation
2024-04-06 05:38:00 -04:00
ThirdParty
VulkanRHI: Add support for SpvExecutionModeDerivativeGroupQuadsNV and SpvExecutionModeDerivativeGroupLinearNV in SPIRV-Reflect (used with Nanite Compute Materials in Vulkan).
2024-04-03 15:38:18 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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