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4c5985ddb296c7530a27904e9de032bbad62bf21
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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Lukas Hermanns 2e1fb14cb7 Add "Optimize" function to public interface of ShaderConductor to perform SPIR-V optimizations *after* shader reflection (e.g. to strip reflection extensions).
#rb Carl.Lloyd, Will.Damon
#fyi Ryanc.Vance, Mihnea.Balta, Rolando.Caloca, Michael.Sartain, Brandon.Schaefer
#jira none
#rnx

[CL 15850443 by Lukas Hermanns in ue5-main branch]
2021-03-29 09:45:48 -04:00
..
DXCWrapper.cpp
Always read DLL file to hash DXC version.
2021-02-05 15:45:40 -04:00
HlslAST.cpp
…
HlslAST.h
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HlslccHeaderWriter.cpp
Remove all tessellation support from Metal RHI
2021-03-25 16:56:00 -04:00
HlslExpressionParser.inl
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HlslLexer.cpp
Replaced "ArraySize" macro with template function to avoid identifier conflict.
2021-03-08 16:37:06 -04:00
HlslLexer.h
…
HlslParser.cpp
Fixing PVS 7.7 Issues:
2021-01-12 16:15:34 -04:00
HlslParser.h
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HlslUtils.cpp
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HlslUtils.h
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ShaderCompilerCommon.cpp
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
ShaderConductorContext.cpp
Add "Optimize" function to public interface of ShaderConductor to perform SPIR-V optimizations *after* shader reflection (e.g. to strip reflection extensions).
2021-03-29 09:45:48 -04:00
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