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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4c0868da260ff32f9fa034c19d1814011986bbc3
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
History
Maciej Mroz 7e1c4c25ca 347339 BLOCKER: CRASH: EDITOR: ORION: Occurs when adding a skylight to a scene.
347343 BLOCKER: EDITOR: ORION: Unable to edit or view the light details properties.

[CL 2306682 by Maciej Mroz in Main branch]
2014-09-23 05:53:00 -04:00
..
Private
347339 BLOCKER: CRASH: EDITOR: ORION: Occurs when adding a skylight to a scene.
2014-09-23 05:53:00 -04:00
Public
Move hot reload functionality from Core into the HotReload module. Precursor to removing assumptions about IS_MONOLITHIC and supporting hybrid monolithic configurations.
2014-09-05 12:46:22 -04:00
Resources
enum class support for UENUMs. Currently only supports enum classes of underlying type uint8, because the property system needs to be updated to handle more than that.
2014-08-12 08:51:25 -04:00
UnrealHeaderTool.Build.cs
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UnrealHeaderTool.Target.cs
Linux: do not compile UHT monolithically anymore.
2014-07-31 15:44:39 -04:00
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