Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
4bdfbdb040a8795e05ee4c613c2825fae1afa027
UnrealEngineUWP/Engine/Source/Developer/Windows
History
ben marsh 4bdfbdb040 Fix difference in scoping rules for extern'd variables declared inline under Clang.
#rb none
#rnx
#jira

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5312261 in //UE4/Release-4.22/... via CL 5316163
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5333411 by ben marsh in Dev-VR branch]
2019-03-06 19:15:52 -05:00
..
LiveCoding
Fix difference in scoping rules for extern'd variables declared inline under Clang.
2019-03-06 19:15:52 -05:00
LiveCodingServer
Fix copyright notices.
2019-03-06 18:59:11 -05:00
ShaderFormatD3D
The files added in ShaderDebugInfo are now put into a unique folder based on the StaticParameters. This allows you to see and compare shaders from multiple permutations.
2019-02-22 05:41:26 -05:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsTargetPlatform
Move default graphics RHI to windows target settings
2019-03-04 09:15:26 -05:00
Powered by Gitea Page: 282ms Template: 25ms
English
English
Licenses API