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4bcac16e285ef92121fa08c1d4f2fc9500a1e20e
UnrealEngineUWP/Engine/Source/Runtime/BinkAudioDecoder
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Dan Thompson 1d6928acd2 Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
This looks like a large change but the relevant change is binka_ue_file_header.h. Then rebuilt libs, and a bunch of source changes that never made it over in the initial checkin.

#jira UE-119962
#preflight 60fb20bc391d460001ff28a5

[CL 16942270 by Dan Thompson in ue5-main branch]
2021-07-23 17:31:13 -04:00
..
Module
Removing IStreamedCompressedInfo::SampleRate as it was almost never set, was a bad bit depth, and never read globally.
2021-07-23 12:40:07 -04:00
SDK/BinkAudio
Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
2021-07-23 17:31:13 -04:00
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