Files
UnrealEngineUWP/Engine/Source/Programs/Shared/MetaData.cs
jonathan adamczewski db8046e278 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

[CL 17116964 by jonathan adamczewski in ue5-main branch]
2021-08-10 11:08:41 -04:00

25 lines
783 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Reflection;
using System.Runtime.InteropServices;
using System.Resources;
// These are the assembly properties for all tools
[assembly: AssemblyCompany( "Epic Games, Inc." )]
[assembly: AssemblyProduct( "UnrealEngine" )]
[assembly: AssemblyCopyright( "Copyright Epic Games, Inc. All Rights Reserved." )]
[assembly: AssemblyTrademark( "" )]
// Use a neutral culture to avoid some localisation issues
[assembly: AssemblyCulture( "" )]
[assembly: ComVisible( false )]
[assembly: NeutralResourcesLanguageAttribute( "" )]
#if !SPECIFIC_VERSION
// Automatically generate a version number based on the time of compilation
[assembly: AssemblyVersion( "4.0.0.0" )]
[assembly: AssemblyInformationalVersion("4.0.0")]
#endif