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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4bcac16e285ef92121fa08c1d4f2fc9500a1e20e
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor
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yangke li 1731093fe0 Add a Mobile friendly RVT MaterialType BaseColor_Normal_Roughness with basecolor in RT0, NormalXY and roughness in RT1, NormalZ is considered always a positive number( which is the situation for local space normal)
Add A  flag bUseLowQualityCompression to BaseColor_Normal_Roughness, which fakes compression by 16bit format(RGB565)

#rb Dmitriy.Dyomin

[CL 16977982 by yangke li in ue5-main branch]
2021-07-27 22:06:06 -04:00
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Classes
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
Private
Add a Mobile friendly RVT MaterialType BaseColor_Normal_Roughness with basecolor in RT0, NormalXY and roughness in RT1, NormalZ is considered always a positive number( which is the situation for local space normal)
2021-07-27 22:06:06 -04:00
Public
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VirtualTexturingEditor.Build.cs
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