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- Add CVar (r.Vulkan.Allow64bitShaderAtomics) to forcefully disable 64bit image atomics. Currently defaults to 0 (until other components are in). - Check driver version for Vulkan on NVIDIA, a fix was added for the 64bit image atomics that is required for Nanite. (currently Windows only, Linux TBD) #rb Rolando.Caloca #fyi mihnea.balta,dmitriy.dyomin,brandon.schaefer [CL 16982971 by jeannoe morissette in ue5-main branch]